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When you disregard the bad stuff, though, Crackdown 3 is good mindless fun. There are time trials and stunts you can do if you're a completionist, though, and it'll reward you with various vehicular upgrades, including a battle tank, if you suffer through it. Vehicle handling is also dissatisfying poor, to the point where I just opted to run around and use fast travel points most of the time. They lack versatility, and well, fun, since they don't create gigantic explosions, and a lot of the more powerful units you meet towards the end of the game are practically immune to them. By the end of the game, I had forgotten about firearms entirely, even though I had spent a significant amount of time levelling them up. For example, regular firearms such as assault rifles are too weak to bother with, when rocket launchers and ammunition are in such huge abundance. I don't think a lot of work went in to testing some of the gameplay features on offer in Crackdown 3, though. Eventually, your agility skill will be high enough to allow you to leap over large buildings, double jumping and aerial dashing across the map. Utilizing lots of explosives will increase the power of your rocket-powered weapons, and so on. If you favour beating enemies down, it'll increase your strength rating. Like previous Crackdown games, Crackdown 3 features incremental progression mechanics that rewards players with increasing strength, gun control, vehicle handling, and other powers. Once you've taken down your first outpost, you basically do the same thing over and over, with little to break things up. The primary gameplay loop barely changes throughout, however. The campaign offers around seven hours of gameplay depending on how many of the side activities you want to partake in. Crackdown 3 Campaign GameplayĬrackdown 3 is split across two separate clients, one granting access to the 2-player co-op campaign and the other granting access to the Wrecking Zone multiplayer. Crackdown is pretty upfront about revolving around explosive action, and in that, the game delivers fairly well.
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You might get some fleeting joy at Crackdown 3's one-liners as you tear up the city, but the truth is that you're probably not here for the story, though. However, beyond that, the narrative as bare bones as it comes, split across brief comic-book style vignettes, Xbox 360-era facial animations, and just a couple of high-quality pre-rendered scenes that appear only at the start and at the end of the campaign. The game offers brief audio dialogue as the game's villains chatter and bicker over your explosive infiltration of the island, and there are some audio dialogue files to uncover for further context. Perhaps this is down to the game's marketing being out of sync with the game, but the fact Terry Crews' Jaxon feels more prevalent in the game's trailers than Crackdown 3 itself, seems like a poor allocation of resources. It would have been nice if this one-dimensional game had pinned its trivial plot on something other than economic inequality.Perhaps the most egregious aspect of Crackdown 3's story delivery is that Terry Crews' bombastic portrayal of Commander Jaxon is barely present.
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Listening to a character talk about “flipping the script” on the rich while we were hopping around like kangaroos in pursuit of power up orbs made us vow to dump that old idiom on the scrap heap of history. The only time my friend and I chuckled was when we were making fun of “Crackdown 3’s” timid invocations of class warfare. I wish I could say the same about the game’s feeble attempts at humor. I took silly pleasure in shattering robots with charged punches. Another line the narrator says a few times is “skills for kills ” thus, the more you perform an action, such as a melee attack, the more proficient your agent will grow in that skill. The game’s emphasis on verticality means that upping one’s agility or jumping skill is particularly useful. Power ups are usually found in high places. At the core of “Crackdown 3” is a gameplay loop that revolves around gun battles against evil corporate doers and combing the map for power ups to increase your law-bringer’s abilities.
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