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Skate 3 glitches super jump
Skate 3 glitches super jump







You win a street contest? More boards sold. You complete a deathrace? Here’s some boards sold. It’s after passing this incredibly serious skate training that you partner up to begin your board selling career.Įverything you do as part of the Skate 3 campaign sells boards. You learn from Coach Frank, a completely insane PE teacher looking man who can apparently skate as well as shout instructions. At the start of Skate 3 you wake up after gaining amnesia from a failed trick, and you’re instantly back into skate training.

skate 3 glitches super jump

Part of the fun was the over the top campaign. Nobody will tell you this was a perfect game, but Skate 3’s imperfections were what made the game so endearing, especially for me, and in future the Skate reboot may be ultra realistic and clean of glitches, but the soul of the last game remains. Ridiculous, unrealistic physics were what made the game so much fun, as we barreled through the Pipe Works, unable to stop but able to flip out of the pipe and into a skate park twenty metres below. Glitches were baked into Skate 3’s DNA, and it was all the better for it. It was fun to glitch jump a mile high off a solid wall by the Super Ultra Mega Park, it was hysterical when we used the massive head cheat code to cause minor head injuries while soaring through Carverton Quarry at 70mph, and it was an incredible sense of achievement as we somehow got onto the top of the shark jump building by using ramps stacked on top of each other.

skate 3 glitches super jump skate 3 glitches super jump

Nobody will ever tell you that Skate 3 was a perfect game.









Skate 3 glitches super jump